Guide

How to Get a Voiceover Agent

Written by Tyler Shamy, voice actor represented by Atlas Talent · Updated September 2026

Short answer: most voiceover agents are found one of two ways. A referral from a casting director, producer, or an actor already on the roster, or a cold submission sent the way the agency's own website asks for it. The submission itself is usually short: a few sentences, a link to one demo in the category you are pitching, and not much else.

Standard commission is ten percent, and on union work it is usually added on top of scale rather than taken out of your fee. An agency asking for money up front is a red flag, because agencies are meant to be paid out of commission on work they get you.

The part that decides the outcome is rarely the email. Agents tend to sign people who are already bookable, which means most of the work happens before you send anything.

What a voiceover agent actually does

An agent is a submission channel. They receive breakdowns from casting directors, decide who on their roster fits, send you the audition, negotiate the deal if you book it, and chase the payment. That is the job.

What an agent does not do is train you, produce your demo, build your home studio, or create work that does not already exist. Representation is one of three ways voice work reaches an actor, alongside online casting platforms and direct relationships with producers and studios, and for a lot of working people it is not the largest of the three. An agent tends to multiply a career that already has some motion more than it starts one from nothing.

Managers are a separate thing. A manager takes fifteen to twenty percent instead of ten, and in exchange is supposed to be talking about you when you are not in the room. Most voice actors do not need one, and it is unusual to need one before you have an agent.

When you are actually ready to submit

A reasonable test is whether you would book the job if the audition arrived tomorrow. That usually comes down to a few things, none of which are hard rules:

  • You can take direction and turn a read around quickly. This is most of what an agent is actually testing for once you are in the room.
  • Your home setup produces broadcast usable audio without a lot of cleanup. Not a great sounding room. A usable one, recorded consistently.
  • You have a demo in a specific category, produced recently enough that it still sounds like what is currently airing.
  • You have something that makes the email worth opening: a credit, or training with a teacher the agency has heard of.

Shamy's read on this is that when a submission goes nowhere, it is usually the material rather than the pitch. The demo went out before it was ready. Agencies get an enormous volume of these and tend to decide inside the first spot, so a demo that is close and a demo that is not close often get the same silence. That is frustrating, but it is useful, because it points at what to actually fix.

What goes in the submission

  • The subject line they asked for. If their page specifies a format, use it. This is the one place where being literal tends to help you.
  • A short note. Who you are, which category you are pitching, a credit or piece of training worth naming, and the link. A few sentences usually covers it, but if you have something real to say, say it. Length is not the point, relevance is.
  • One demo, for the category you named. Sending five is generally weaker than sending one, because it hands the sorting back to the agent.
  • No attachments unless the page asks for them. A hosted link is usually safer.

The labeling matters more than it looks like it should. Plenty of agents read a submission that ignores a stated format as a small sign that the person does not take direction well, and in a stack that large, small signs end up deciding things.

On which category to pitch. Agencies rep by department: commercial, animation, promo and radio imaging, video games, dubbing, audiobooks. They are usually separate agents with separate rosters inside the same building. Pitching "everything" leaves someone guessing which agent it belongs to, and a submission nobody is sure how to route often does not get routed. Pick the one where your demo is strongest and name it. You can come back for the others later.

What an agent listens for in the first fifteen seconds

Mostly two questions, and neither one is "is this person talented."

The first is whether the read sounds like work that is currently on the air. Voiceover styles move, and a demo cut to a style that was current five years ago can sound dated quickly even when the performance underneath it is good. This is why demos need recutting more often than people expect.

The second is whether the voice fills a hole in the roster. An agency with nine actors who sound like you may not need a tenth, even a very good one. This is the part nobody can control, and it is why a no is often not about quality at all. It is also why the same demo can get a pass from one agency and a meeting at the next one.

What that suggests for the demo itself: lead with your strongest and most castable spot, keep it tight (commercial demos commonly run about sixty to ninety seconds and animation around a minute, though those are conventions rather than rules), make each spot clearly different from the one before it, and be honest about anything you included because it was fun to record rather than because it is what you would actually get hired to do.

Where to find agencies that are actually open

  • The agency's own submission page. Most state plainly whether they are accepting material and what they want. If a page says they are closed, taking them at their word is usually the right call.
  • The Voice Over Resource Guide and Backstage's Call Sheet, both of which list agencies by market and department.
  • SAG-AFTRA's franchised agency list for your market.
  • Casting directors you have already worked for. This tends to be the most reliable route onto a roster. A casting director telling an agent to listen to someone usually gets that demo played all the way through, which a cold email often does not.

Market matters more in voiceover than people assume. Los Angeles and New York carry a large share of the national commercial, animation, promo, and game work, and many agencies represent talent only within their own market. Being represented in a market where you do not live is normal now that sessions are remote, but the agency has to want you specifically enough to take that on.

Union or non-union

There is a lot of union voiceover work in the United States and a lot of non-union work, and the split is less tidy than people expect. Plenty of recognizable national campaigns run non-union, and there is substantial non-union animation and game work as well. So union status is better understood as a question of which pockets of work you can be sent to than as a gate you have to clear before anyone will represent you. SAG-AFTRA franchised agencies work under the union's terms, which is where the ten percent added on top of scale comes from, and many agencies handle both union and non-union work.

Worth asking directly of any agency before signing: whether their commission is added to the fee or taken out of it, whether they represent non-union work, and whether the agreement is exclusive and for which categories.

What not to do

  • Do not pay an agency to represent you. Not a registration fee, not a website fee, not a required demo purchase. A talent agency is paid out of commission on work it gets you. This is the rare piece of advice in this business that really does hold across the board.
  • Think twice about hitting the whole market in one week. If the demo is not landing, volume does not fix it, and you have spent every first impression you had at once. Working through a market in waves leaves you somewhere to go after a recut.
  • Be careful buying a demo from whoever taught your class. Some of those are excellent. Listen to several demos that studio has actually produced first and decide whether they sound like the work you are trying to book.
  • Think about whether the follow up is worth it. The common advice is a polite check in after two or three weeks, and plenty of people stand by it. Shamy's experience has been that a follow up email is not what turns a pass into a roster spot, and that the time goes further into a new credit or a better demo. Other people will tell you differently, and they may be right in their own market. Worth saying clearly: this is about agency submissions specifically. Following up on a session, a producer you worked with, an unpaid invoice, or a casting director who has actually hired you is a completely different situation, and there it is usually exactly the right move.

If nobody answers

Silence is the normal outcome, and it more often means "not right now" than "no." Rosters turn over and departments open up, and the same person with a new credit and a recut demo six months later is a different submission, not a repeat of the old one.

The work in between is the part that matters. Booking things without an agent, training somewhere serious, and getting in front of casting directors are all things that change the answer. Sending the same demo again does not.

Common questions

How much does a voiceover agent cost?

Nothing up front. The standard commission is ten percent of the booking, and on SAG-AFTRA work it is typically added on top of scale rather than deducted from the performer's fee. Any agency asking for a registration fee, a photo fee, or a required demo purchase is not operating as a legitimate talent agency.

Do you need a demo to get a voiceover agent?

In practice, almost always. The demo is doing the job of the audition. What is not required is five of them. One demo in the category you are pitching is usually a stronger submission than a folder of material in categories the agent did not ask about.

Can you get a voiceover agent with no credits?

It happens, but then the demo has to carry the entire submission on its own, which is a high bar. The more common path in is a referral from a casting director, or training with a teacher or studio the agency already trusts, which functions as a credit for this purpose.

How long should a voiceover demo be?

Commercial demos commonly run about sixty to ninety seconds and animation demos around a minute, built from short distinct spots, though this varies by studio and category. The more reliable point is that the first spot decides whether the rest gets played, so it should be the most castable thing you have rather than the most impressive thing you can do.

How many voiceover agents can you have?

In the United States it is normal to be represented by different agencies in different markets, for example one in Los Angeles and one in New York, but generally one per market per category. Agreements are often exclusive within a market and frequently specify which departments they cover, so it is worth reading which categories you are actually signing away.

Is it harder to get a voiceover agent now than it used to be?

Rosters are smaller and more deliberately curated than they were ten years ago, and agencies are more focused on talent who fill a specific gap rather than on generalists. At the same time, remote recording has made market boundaries softer than they were. The net effect is that a distinctive, clearly positioned submission has a better chance than a broadly competent one, which was not as true before.

About the author

Tyler Shamy is a voice actor represented by Atlas Talent in Los Angeles and New York. He was a series regular on Netflix's Ridley Jones, and has over 100 credits across animation, commercial, promo, video games, and dubbing. He is also a songwriter with more than 800 sync placements, including "Space Between" from Disney's Descendants 2, a Gold certified soundtrack in the United States.

He works one on one with voiceover artists and songwriters. He does not produce demos and does not submit clients to agencies. What he does is listen to a demo and say honestly whether it is ready, point people toward training and workshops that are worth the money, work through audition reads, and help word a submission email.